EXPERIENCE is focused on virtual and augmented reality and with the help of artificial intelligence.
Creating a new machine learning agent addressing conflicts and unlocking interaction in extended reality environments
The GuestXR project objective is to develop an immersive virtual social space anchored in extended reality based on examining individual and group behaviour by drawing on existing theoretical models from the neuroscience and social psychology standpoint.
GuestXR solution will feature a machine learning agent designed to unlock interactions between participants and help them achieve their goals, whilst helping users address conflicts in virtual environments.
The project technology will be developed under the “Ethics by Design” approach. This entails considering any potential ethical issues which may come up when using Artificial Intelligence such as respect for human autonomy, prevention of harm, fairness and explicability.
GuestXR websiteEXPERIENCE is focused on virtual and augmented reality and with the help of artificial intelligence.
CAROUSEL aims to develop further understanding of human body-language and the capability to interact autonomously with a group of people.
TOUCHLESS proposes innovation in haptic technologies used in virtual social interactions which could be beneficial to those who cannot fulfil their need for touch.